2D Mortal Kombat fan game with massive roster is available for download

Mortal Kombat 3 had one of the biggest rosters for a fighting game at the time. It also had some of the coolest menu selection sounds I can remember. So if you’re nostalgic for one of the best retro Mortal Kombat games, you can check out Mortal Kombat Project Ultimate Revitalized 2.5, a fan-made game built on the skeleton of Mortal Kombat 3 (thanks, DSOGaming)

The roster is bigger than even Mortal Kombat: Armageddon, featuring a total of 102 fighters from across the series. Although it was created using the art style of MK3, it includes relatively modern characters like Kotal Kahn, Blaze, and Hotaru. There also appear to be several variations of a number of characters, showing their visual transitions over the years. For example, there are four versions of Reptile, including one version where he takes his “full-reptile” form. There are also three versions of Shang Tsung, including his old man form. In terms of big baddies, we have Goro, Kintaro, Shao Kahn, Blaze, and Shinnok.

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The project was created by Styx KazikluBey, and as the name suggests, this is not the first release of the project. Version 2.5 added a host of new characters, arenas, and finishing moves. Of course, the game is free and you can download it here.

Although a fan-made game, Styx KazikluBey had the advantage of using modern technology when creating Mortal Kombat Project Ultimate Revitalized 2.5. Ed Boon and his team didn’t have the same luxury when developing the original Mortal Kombat or its later sequels. This resulted in the “paddle-swapping ninjas” – namely Scorpion and Sub-Zero, who were later joined by Reptile, Rain, Ermac and Smoke.


“One of the reasons we made them ninjas was to get two fighters out of the same shooting move and memory imprint,” Boon explained. “But we had unique frames made exclusively for a ninja. For example, we felt giving them different positions was worth the extra 7 frames of animation it cost us. Since we thought of the idea during filming , the next step was to come up with a unique fighting stance for each ninja. They had to be different (to stand out) but still work with whatever attacks (punches and kicks) the two ninjas shared.”

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