Developers can prototype their VR games in Horizon Worlds, says Meta

Image: Meta

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Meta promotes its Horizon Worlds proto-metaverse for professional game prototyping.

In the United States and some European countries, users are already finding themselves with Meta Quest 2 in Worlds to tinker with space objects and try out games. In April, Meta announced monetization in Horizon Worlds, allowing creators to earn money with Horizon Worlds.

But it should also be worth it for professionals to enter the virtual world. On his VR developer blog, Meta recently explained how the creation of collaborative environments is suited to the prototyping phase of larger games.

Simple VR game prototyping for Meta Quest 2

Even professional studios can brainstorm ideas together in Horizon Worlds before they become a real game, according to Meta. It’s much more efficient than sending 2D sketches and constantly putting the VR headset on and off, as is common in day-to-day development, he says.

To give credibility to this assertion, Meta gives the floor to the Arvore studio. The studio is known for its playful VR experiments, for example in 1995’s Pixel Ripped or the physically intense arcade shooter Yuki.

“Our teams are currently working on two major Quest 2 games that have yet to be announced, and both have had their initial prototyping phases completed within Horizon Worlds,” said Ricardo Justus, CEO and Co-Founder of ‘Arvore.

It is unknown if Part 3 of the Pixel Ripped series will be included. Creative director Ana Ribeiro has at least mentioned that a third part is in the works.

The biggest advantage of Horizon Worlds is the ability to jump into the same room with team members and test players at any time. Game designers could immediately see and understand the idea intuitively and spatially and modify it directly, for example in case of inappropriate proportions.

During the beta phase of Horizon Worlds, users were still complaining about the lack of prefab items. In the meantime, Meta seems to have improved on this point. The blog post describes buildings, props, code blocks, and a terrain editing tool.


Various sound and light gadgets can be used to make campfires or flashlights. Individual parts and object colors should now be easy to change.

Experience game concepts directly in VR

With conventional tools, on the other hand, the São Paulo-based studio struggled to effectively communicate its ideas at first. “Horizon allows me to focus and collaborate on creative ideas without the constant distraction of switching from headset to screen, or scaling/rotating/moving objects with a mouse and keyboard” , explains creative director Rodrigo Blanco.

Entwickler: innen experimentieren in der virtualen Welt von Horizon Worlds mit Brettspielen.

Demeo says hello: Arvore is experimenting with VR board games in Horizon Worlds. | Image: Meta, Arvore

Designers and creators take creative risks more easily in Horizon World, says Meta. They test how the basic gameplay works in practice without fear of failure. Different parts of the team can work together on game mechanics or design aspects, even if they have little prior technical knowledge.

If desired, this can be done sequentially: similar to the art game builder Dreams, editing rights can be assigned to other users.

Blanco advises developers, however, to see Horizon Worlds only as a notebook for their team and not to invest too much energy in a concept. After all, the results cannot be exported – except screenshots or videos for later recreation. Horizon Worlds uses its own engine with a physics system adapted to it.

If you prefer not to give ideas, you should also not make your worlds publicly available, but only invite colleagues for prototyping.

Sources: Oculus for Developers

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