Sony says single-player games remain important as it looks to launch 10 live-service titles by 2026

Following Sony’s acquisition of Haven Studios, PlayStation’s Herman Hulst spoke about the future of single-player games, despite the company’s plans to launch 10 live games in the next few years.

In a new interview with GamesIndustry.biz where Haven Studios’ Jade Raymond and Hulst discussed the recent acquisition, the PlayStation head discussed Sony’s plans to continue making single-player titles, noting that the company is “invested in the live service games”.

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“Obviously we will always continue to make these single-player narrative games like Ghost of Tsushima, The Last of Us, and Horizon Forbidden West,” Hulst said. “But you did notice that we’ve invested in live service games because it’s incredibly exciting for us. It allows us to build bigger worlds, it allows us to create really meaningful social connections between players .”

In February, Sony announced plans to launch 10 live games by March 2026, which PlayStation CEO Jim Ryan had already hinted at in January, saying the company would invest heavily in live games at the future.

“We have quite a few in development or conceptualization, so yes, we are building capabilities internally,” Hulst added. “But exactly for that reason, it’s so exciting for us to welcome a group of people into the family who have a lot of experience with live games. To have those core capabilities that we’re putting in place, interacting with people who have I’ve been doing this for a long time… this notion that demanding customers create great capabilities, which is generally true in game development.

“It’s really exciting for our central services and our technology groups. For them, working with a world-class team like Haven…it’s great. And it’s aligned with the strategy of diversifying the types of games that we offer to our fanbase.”

Sony has recently acquired a number of studios, with Haven Studios being the latest to join the PlayStation family. The studio is currently developing a new AAA multiplayer “experience” for the PlayStation 5, with Jade Raymond – a former Assassin’s Creed boss – confirming that the team has already made “incredible progress” on the title.

Herman Hulst has previously praised Bungie for its success on Destiny, saying, “A lot of people have tried to build a successful live service and failed. Because it’s really hard,” Hulst said. “So Destiny’s success is very special.”


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