The progress will come with the PS5 and PS4 games! Sony confirms date of event

0

Sony has just confirmed yet another operating condition. Gamers can count on the presentation of games destined for the PlayStation 5 and PlayStation 4. The event will not be particularly important, but it is also likely that this time we will see a number of interesting titles.

On October 27 at 11:00 PM, the next state of the game will begin, allowing players to experience products for PlayStation 5 and PlayStation 4. Product confirms this. The event will last approximately 20 minutes.

We can’t count on the most powerful titles from PlayStation Studios because of this The event will give players the opportunity to experience games from third-party developers. Sony will present the next articles for PS5 and PS4.

“This time around, we’ll be focusing on previews and updates for the next third-party team games coming to PS5 and PS4. The show will run for approximately 20 minutes, during which you will find new reviews on previously announced games and some news from our partners around the world.

On our site you will find a full report of the event, so I invite our readers now to watch it together.

Source: https://blog.playstation.com/2021/10/22/state-of-play-returns-next-wednesday/

var fb_user_id = 0;

function statusChangeCallback (response, forced) {user -> _is_logged ()) {? > if (response.status === ‘connected’) {// Connected to your app and Facebook. FB.api (‘/ me’, function (response) {if (forced == 1) {console.log (‘Próba logowania przez przycisk’);} else {console.log (‘Próba autologowania’);} console. log (JSON.stringify (response)); //fbAutoLogin(JSON.stringify(response), forced);}); // fbAutoLogin (fb_user_id); } else if (response.status === ‘not_authorized’) {// The person is signed in to Facebook, but not your app. console.log (‘Please log in to this application.’); } else {// The person is not logged in to Facebook, so we don’t know whether // he is logged in to this app or not. console.log (‘Please log in to Facebook.’); }}

// This function is called when someone ends with the Connection button //. See the connection manager attached to it in the sample // code below. function checkLoginState () {FB.getLoginStatus (function (response) {statusChangeCallback (response, 1);}); }

window.fbAsyncInit = function () {FB.init ({appId: ‘113502828807977’, // App ID cookie: true, // enable cookies to allow the server to access the xfbml: true session, // analyze social plugins on this version of the page: ‘v2.2’ // use version 2.2});

FB.getLoginStatus (function (response) {statusChangeCallback (response, 0);}); } // Here we run a very simple Graph API test after the connection // succeeds. See statusChangeCallback () to know when this call is made. testAPI () function {

}

// Load the SDK asynchronously (function (d) {var js, id = ‘facebook-jssdk’, ref = d.getElementsByTagName (‘script’)[0]; if (d.getElementById (id)) {return; } js = d.createElement (‘script’); js.id = identifier; js.async = true; js.src = “https://connect.facebook.net/pl_PL/all.js”; ref.parentNode.insertBefore (js, ref); }(document));



Source link

Leave A Reply

Your email address will not be published.